
Safety @ Katapult
Trampolining is a sport that comes with its own set of risks. Please watch our safety video and read the rules before jumping.

Safety Features
We follow the American Society for Testing and Materials (ASTM) trampoline park standards and only use high-quality equipment at our facility.
All our trampolines are custom-built to ensure that the springs and trampoline metal frames are covered with foam padding to prevent direct contact with jumpers. Other stations such as Free Fall, Bag Jump, Wall Run and Dodgeball feature safety fencing to prevent injury due to wayward jumps.
Other safety features include metal railings that are adequately padded by 60mm customised foam padding and professional trampoline mats with 200mm thick foam paddings at the base mats of the Free Fall and Wall Run zones. All airbags are also anchored to the floor and air blowers have an alarm system should the electricity supply be cut.

Safety Policy
Jumpers are required to watch a safety video to brief them on potential risks, proper jumping techniques and court etiquette. All our staff are also trained to ensure the safety of the patrons within our facility.
Park Rules
We’re not here to stop you having fun! On the contrary, Katapult is all about fun and wants you to have a blast without hurting yourself or others. Our rules are designed to keep everyone safe and minimise the chance of injury. Know your limits and don’t try to jump beyond your skill level.

Before Jumping
- Do not jump if you have health limitations or injuries, are under the influence of alcohol or drugs, or are pregnant
- Always empty your pockets before jumping
- No sharp objects (e.g. keys, belts, studs on clothing, ear studs etc.) or unauthorised devices (cameras, phones etc.) allowed on court
- No shoes on courts; Katapult socks must be worn at all times
- Do not leave your belongings lying unattended. Katapult will not be held responsible for lost or stolen items
- Please watch over your child(ren)/wards. Katapult will be not be held responsible for children left unattended
- Management reserves the right to refuse entry to any patron

While Jumping
- Never attempt to land on head or neck
- Always remain in control of your body
- Always watch out for other jumpers and give smaller jumpers right-of-way
- Do not attempt any activity beyond your skill level
- Do not affect another jumper’s bounce in any way
- Do not sit or lie on trampolines
- No double-bouncing (bouncing someone else higher)
- No double flips
- No jumping, sitting or lying on the paddings
- No rough play, pushing or running
- No climbing or hanging on nets and/or the court walls
- No food or drinks on courts or platforms
- Do not jump if a court marshal is not present
- Stay in the center of the trampoline when jumping to avoid hitting the frame and injuring yourself – no landing on the pads, just the center of the trampoline
- Follow all court marshals’ instructions
Activity Rules
These are rules specific to each Katapult Activity. You will also find these rules displayed around Katapult. Pay attention to the rules and adhere to the instructions of the court marshals at all times. There are some things we don’t want you to do, even if you think you could.

Slam Dunk
- Do not hang off the basketball hoops or supporting equipment
- Do not remove balls from the area
- Stay in your lane
- One person per trampoline lane at a time, and one try per turn
- No booing, negative words or action towards another jumper
- Use ball sensibly, no throwing at each other, walls or roof
- Be prepared to share the court and line up

Wall Run
- The wall is for advanced jumpers only. The marshals monitor the area strictly
- For safety reasons, jumpers who are less than 125cm cannot enter
- Take extra care – Trampolines in the wall run zone have strong bounce (much bouncier than those in Main Court)
- Only one jumper is permitted on each wall trampoline at any time
- Only stand on top of the wall when you are actively using one of the wall trampolines
- No climbing or scrambling up the wall – if you can’t ‘run up’, develop your skills in other areas first
- Performing flips and tricks can result in a serious injury and possibly death
- Perform flips and tricks at your own risk and NEVER attempt activities outside of your skill level

Dodgeball
- Do not climb the court walls
- No head shots or kicking of the balls is allowed
- No unsportsman-like conduct
- The court marshal’s decision is final when it comes to refereeing a Dodgeball game
Dodgeball Game Rules
- Maximum 8 players per team
- Game starts with balls placed in the neutral zone
- You may deflect a ball being thrown at you by using a ball in your hands
- Once out, exit the court and wait for the next game
- You are OUT if:
- You are hit by a live ball*
- The live ball* you threw is caught by opposition player
- You enter the neutral zone
- You hit someone in the head
- You hold a ball for longer than 10 seconds
- You argue with the Referee
- * Live Ball is a ball that has been thrown and has not yet touched anything (trampoline or paddings) or anyone

Free Fall
- For safety reasons, ONLY JUMPERS ABOVE 18 YEARS OLD are allowed to jump off the Free Fall station
- Never attempt to land on head or neck
- Always be in control and safely land on your feet, back or bottom
- Always wait until the previous jumper has exited the bag
- Always walk to the end of the bag and exit
- Do not exit the bag with your back towards the platform
- Absolutely no tampering with the air bag

Bag Jump
- Perform flips and tricks at own risk and never attempt activities outside of your skill level
- Never dive head first into the air bag
- Always be in control and safely land on your feet, back or bottom
- Always wait until the previous jumper has exited the bag
- Always walk to the end of the bag and exit
- Do not exit the bag with your back towards the platform
- Absolutely no tampering with the air bag
- Take turns